I am watching science fiction animation whose stage is in the near future. The main purpose is to enjoy that content, on the other hand, they are also useful for my works.
"User interface"
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"User interface" is an intermediary between a machine (computer) and a human being,
On a daily basis it is a "smartphone's operation screen", and it appears in the form of "beautiful girl android" in the SF world.
The superiority of the user interface confirms the evaluation of the system, and it is no exaggeration to say that once the interface design is decided, the system requirements have been decided.
In other words, "user interface design is difficult".
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The interface design that appears in near future SF animation is useful (Well, as "Pretty girl Android" is left aside).
Watching these animations, I understand the feeling of animation creators, "how they understand software technologies (including AI technologies) and digital services", and I can know their the concept as a specific example.
However, my preference .., correction of animation ... Since the range of directivity is extremely narrow, I can not say that I grasped the whole SF animations. (It is not likely that I will finish my life without being called anime otaku).
Still, the following animations made a contribution to my work and make it.
- Heavy object for "visualization of AI technology"
- PSYCHO-PASS for "visualization of human psychology"
- Sword Art Online for "visualization of virtual world"
On the other hand, although it may seem surprising, the interface of such as "Space Battleship Yamato" or "Neon Genesis Evangelion" is not very useful for me.
The former, as a system concept, has an old feeling (due to the extension of the modern battleship), the latter is because I can not grasp the overall appearance of the system (system requirements).
Of course, this is my sense of interface and the sense is irrelevant to the superiority or inferior of the work (just for my preferences).
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By the way, the other day, I contributed on the theme "Verify the feasibility of animation AI".
If there is a chance, I'd like to consider also in terms of "verifying the effectiveness of the animation's user interface".