(Continuation from yesterday)
I'm wondering if I can do that with buying an external GPU and using the parallel processing features of the Go language.
As for my budget, I think I can manage to spend up to about 100,000 yen.
If you are an individual, corporation, or research institute that is attempting to do a PC-based droplet simulation (or a similarly heavy physical simulation), please let me know.
I would like to discuss various issues with you.
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A single physical phenomenon such as a sneeze requires a supercomputer, so it is clearly impossible to create the world of SAO (Sword Art Online) with computer resources.
Well, if the physical phenomena are good enough to apply a simple model, then there might be a possibility, but... No, it would still be tough.
I can't believe I'm letting a computer calculate the physics of all the events in virtual space in real time, even if we
- scrape together thousands or tens of thousands of current supercomputers.
- put all the power in the country
I feel that the limit is to create a virtual space with "about 50 students in a small school space".
I think "real-intelligent artificial intelligence" is still more feasible.
Alternatively, I suppose you could use the "human brain" to calculate the physics of the spatial model -- but that sounds very dangerous.
This is because, unlike semiconductors, synapses in the brain can be easily destroyed by weak electricity.
After all, it is such a fragile thing that even if left alone, it will destroy itself with age (and lead to dementia).
That aside.
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Now, the core of my current research on "human emotion-based systems" is a human agent that incorporates a very simple and straightforward emotion function.
These are scattered in large numbers in the virtual space of the simulation and kept moving freely.
A human agent is, to put it bluntly, a non-player character (NPC), a character that is not controlled by the game player.
Whenever I give a research presentation, I am often asked by the audience, "Whose emotions is the NPC referencing? My answer is always the same.
"It's me" ----- This is the truth story.